Modelling movement in a static model
When we left off in Part IV (click here), I had just finished some critical assessment of my model and had tweaked a couple of details.
Now it's time to complete the vehicle before moving on to the diorama base.
There is a lot of thought required to make a stationary, static model look in motion.
I added the helmets to the front driver and passenger, and then added camouflage vegetation to the driver's helmet so that I could make it appear to be flapping in the wind.
I also tipped back the helmet on the wounded passenger, to hint at him slumping back in his seat in pain - added drama and storytelling.
For additional movement and drama in our scene, I also modelled the loose strap on the hood. Getting photoetched metal to roll into nice smooth curves is not easy, but it adds motion...
| Actually it was painful to get those curves how I wanted them. |
As previously described in Part III (click here) I turned the front wheels to have them steering into a tight corner.
Lastly, I decided to model a pair of binoculars hanging and swinging from one of the side mirrors as the car rounded the corner. I grabbed a pair from the spares box, and added a strap made from a strip of foil from the top seal of a whiskey bottle.
| Swinging binoculars. |
So look how much motion I was able to convey in this model with a few simple tweaks and scratchbuilds, compared to the very same model if it was built straight from the box.
| Look at it go! |
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| Stock standard image courtesy Rakuten Global Market. |
Come back in Part VI when I build the jungle base to my diorama!
Cheers,
Dave

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